Playground
discover
define
design
deliver
project sketches
on my mind
want to add
want to learn
nothing big, still nice
brain's messy, but okay
good weather
random shot
tiny moments
not sure what I'm doing
ferry ferry ferry
flower! Hi! This board shows how I approach a project. Drag, zoom and wander between the stages.
Atlas Pay
Kumbara User interviews: 6–8 people, 45 minutes.
I map the current flow end to end.
A one-page goal with the stakeholders.
Problem statement + success metric
Scope: what are we not doing?
User flow and information architecture
Paper sketch → clickable prototype
Testing with 5 users every week
Components go into the design system
Developer handoff: spec + prototype
I watch the metrics after launch
What we learned → the next round
Down here is my scratch space: sketches for projects, things on my mind, things to add and to learn.
Recurring invoices: template → schedule → confirm. No more than three steps.
Goal card: a big progress ring, weekly mini goals underneath.
Why is most onboarding still a long tour?
Empty states can tell a story too.
Micro-interactions: when is it too much?
Preventing the error instead of writing the message.
Coming to the site
- Dark mode
- Short videos on project pages
- Playground board
- Newsletter sign-up
A 30-second “how it works” video for each project.
This quarter
- Framer Motion
- Three.js basics
- Accessibility audits
- Sound design
Reading list
- Design Systems — Alla Kholmatova
- The Shape of Design — Frank Chimero
- Refactoring UI